Friday, October 5, 2012

Sanity WIP1

These are a few really early props that i made in the creation process of Sanity, a horror game currently in development, you can find more information about the game here:

Tuesday, September 18, 2012

Army Knife

SOG inspired army knife.
The design is taken from the internet while everything else belongs to me.
-Modeled in 3ds Max
-Textured with Photoshop
-Baked normals with XNormal
-Rendered using the Xoliul  real-time viewport shader

Triangle count: 2.338

Saturday, June 9, 2012

DoomHammer, WoW inspired project

   The concept of the hammer belongs to Blizzard Entertainment, everything else belongs to me.

   The hammer and the pedestal were modeled in 3ds max, sculpted in Mudbox, textured with Photoshop and rendered in the Unreal Development Kit (UDK).