Daniel Păunescu - Portfolio Blog

This blog showcases my digital graphics projects, both finished artwork and work in progress

Sunday, March 15, 2015

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Logo for a 2D game currently in development, called Zamolxe's Legacy.
Sunday, December 7, 2014

School Project

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School project in OpenGL with fixed function pipeline:
Saturday, October 5, 2013

Matte Painting Training

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Training myself in 2D conceptual matte painting.
Friday, October 5, 2012

Sanity WIP1

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These are a few really early props that i made in the creation process of Sanity, a horror game currently in development, you can find more ...
Tuesday, September 18, 2012

Army Knife

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SOG inspired army knife. The design is taken from the internet while everything else belongs to me. -Modeled in 3ds Max -Textured wit...
Saturday, June 9, 2012

DoomHammer, WoW inspired project

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   The concept of the hammer belongs to Blizzard Entertainment, everything else belongs to me.    The hammer and the pedestal were m...
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About Me

Daniel Paunescu
Alba, Romania
When I was a small child I was fascinated by dinosaurs and fossils, and my dream was to become a paleontologist. When I was not digging in our back yard for prehistoric...stuff, I used to fill my time playing video-games, a passion which grew more and more. Soon after, I realized that searching for dinosaurs is too childish, so I replaced that with something else, digital orcs modelling. Well not only that, but pretty much everything that is video-games related. I am self-educating in the arts of digital graphics and my goal is to hopefully, some day, turn this into something that won't let me starve to death. The pieces of software that I am specialized in for the time being are: 3d Studio Max, Photoshop, Mudbox and the Unreal Development Kit (UDK). I also have knowledge in using secondary tools such as Sculptris, Paint Tool SAI and Xnormal.
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