Daniel Păunescu - Portfolio Blog

This blog showcases my digital graphics projects, both finished artwork and work in progress

Sunday, December 7, 2014

School Project

School project in OpenGL with fixed function pipeline:








Posted by Daniel Paunescu at 6:44 PM No comments:
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      • School Project
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About Me

Daniel Paunescu
Alba, Romania
When I was a small child I was fascinated by dinosaurs and fossils, and my dream was to become a paleontologist. When I was not digging in our back yard for prehistoric...stuff, I used to fill my time playing video-games, a passion which grew more and more. Soon after, I realized that searching for dinosaurs is too childish, so I replaced that with something else, digital orcs modelling. Well not only that, but pretty much everything that is video-games related. I am self-educating in the arts of digital graphics and my goal is to hopefully, some day, turn this into something that won't let me starve to death. The pieces of software that I am specialized in for the time being are: 3d Studio Max, Photoshop, Mudbox and the Unreal Development Kit (UDK). I also have knowledge in using secondary tools such as Sculptris, Paint Tool SAI and Xnormal.
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